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淡定的香烟 · DJI Developer· 3 月前 · |
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淡定的香烟 · SDK Guide for ...· 3 月前 · |
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淡定的香烟 · DJI Developer· 3 月前 · |
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淡定的香烟 · Creating a Camera ...· 3 月前 · |
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淡定的香烟 · DJI-SDK · GitHub· 3 月前 · |
If you come across any mistakes or bugs in this tutorial, please let us know using a Github issue or a post on the DJI forum. Please feel free to send us Github pull request and help us fix any issues.
This tutorial is designed for you to gain a basic understanding of the DJI Mobile SDK. It will implement the FPV view and two basic camera functionalities: Take Photo and Record video .
You can download the tutorial's final sample project from this Github Page .
Throughout this tutorial we will be using Android Studio 3.0, which you can download from here: http://developer.android.com/sdk/index.html .
For DJI SDK mobile application used in China, it's required to activate the application and bind the aircraft to the user's DJI account.
If an application is not activated, the aircraft not bound (if required), or a legacy version of the SDK (< 4.1) is being used, all camera live streams will be disabled, and flight will be limited to a zone of 100m diameter and 30m height to ensure the aircraft stays within line of sight.
To learn how to implement this feature, please check this tutorial Application Activation and Aircraft Binding .
Open Android Studio and select
File -> New -> New Project
to create a new project, named 'FPVDemo'. Enter the company domain and package name (Here we use "com.dji.FPVDemo") you want and press Next. Set the minimum SDK version as
API 19: Android 4.4 (KitKat)
for "Phone and Tablet" and press Next. Then select "Empty Activity" and press Next. Lastly, leave the Activity Name as "MainActivity", and the Layout Name as "activity_main", Press "Finish" to create the project.
In our previous tutorial Importing and Activating DJI SDK in Android Studio Project , you have learned how to import the Android SDK Maven Dependency and activate your application. If you haven't read that previously, please take a look at it and implement the related features. Once you've done that, continue to implement the next features.
Right click on the
com.dji.FPVDemo
, and select
New->Java Class
to create a new java class and name it as "MApplication".
Then, open the MApplication.java file and replace the content with the following:
package com.dji.FPVDemo; |
Here we firstly override the
attachBaseContext()
method to invoke the
install()
method of
Helper
class to load the SDK classes before using any SDK functionality. Failing to do so will result in unexpected crashes. Next, override the
onCreate()
method to invoke the
onCreate()
method of
FPVDemoApplication
.
Right-click on the package
com.dji.FPVDemo
in the project navigator and choose
New -> Java Class
, Type in "FPVDemoApplication" in the Name field and select "Class" as Kind field content.
Next, Replace the code of the "FPVDemoApplication.java" file with the following:
package com.dji.FPVDemo; |
Here, we override the onCreate() method. We can do some settings when the application is created here.
The MainActivity.java file is created by Android Studio by default. Let's replace the code of it with the following:
public class MainActivity extends Activity implements TextureView.SurfaceTextureListener, View.OnClickListener { |
In the code shown above, we implement the following features:
1.
Create the layout UI elements variables, including a TextureView
mVideoSurface
, three Buttons
mCaptureBtn
,
mShootPhotoModeBtn
,
mRecordVideoModeBtn
, one Toggle Button
mRecordBtn
and a TextView
recordingTime
.
2.
Then invoke the
initUI()
method to initialize UI variables. And implement the
setOnClickListener()
method of Button for all the Buttons. Also implement the
setOnCheckedChangeListener()
method for Toggle Button.
3.
Override the
onClick()
method to implement the three Buttons' click actions.
Open the activity_main.xml layout file and replace the code with the following:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" |
In the xml file, we create a TextureView(id: video_previewer_surface) element to show the live video stream from the camera. Moreover, we implement a LinearLayout element to create the "Capture" Button(id: btn_capture), "Record" ToggleButton(id: btn_record), "Shoot Photo Mode" Button(id: btn_shoot_photo_mode) and "Record Video Mode" Button(id: btn_record_video_mode).
Lastly, we create a TextView(id: timer) element to show the record video time.
To improve the user experience, we had better create an activity to show the connection status between the DJI Product and the SDK, once it's connected, the user can press the OPEN button to enter the MainActivity .
Now let's Right-click on the package
com.dji.FPVDemo
in the project navigator and choose
New -> Activity -> Basic Activity
, Type in "ConnectionActivity" in the "Activity Name" field and press "Finish" button.
Next, replace the code of the "ConnectionActivity.java" file with the following:
public class ConnectionActivity extends Activity implements View.OnClickListener { |
In the code shown above, we implement the following features:
Create the layout UI elements variables, including three TextureViews
mTextConnectionStatus
,
mTextProduct
,
mVersionTv
and one Button
mBtnOpen
.
In the onCreate() method, we invoke the
initUI()
methods to initialize the UI elements.
Next, implement the
initUI()
method to initialize the three TextViews and the Button. Then invoke
setOnClickListener()
method of
mBtnOpen
and pass
this
as the param.
Lastly, override the onClick() method to implement the Button's click action.
Open the activity_connection.xml layout file and replace the code with the following:
<?xml version="1.0" encoding="utf-8"?> |
In the xml file, we create four TextViews and one Button within a RelativeLayout. We use the TextView(id: text_connection_status) to show the product connection status and use the TextView(id:text_product_info) to show the connected product name. The Button(id: btn_open) is used to open the MainActivity .
Once you finish the above steps, let's copy all the images file from this Github sample project's drawable folder ( app->src->main->res->drawable ) to the same folder in your project.
Moreover, open the "colors.xml" file and update the content as shown below:
<?xml version="1.0" encoding="utf-8"?> |
Furthermore, open the "strings.xml" file and replace the content with the followings:
<?xml version="1.0" encoding="utf-8"?> |
Lastly, open the "styles.xml" file and replace the content with the followings:
<resources> |
Now, if you open the activity_main.xml file, and click on the Design tab on the bottom left, you should see the preview screenshots of MainActivity and ConnectionActivity as shown below:
For more details, please check the Github source code of this tutorial.
After you finish the above steps, let's register our application with the App Key you apply from DJI Developer Website. If you are not familiar with the App Key, please check the Get Started .
1. Let's open the AndroidManifest.xml file and add the following elements on top of the application element:
<uses-permission android:name="android.permission.BLUETOOTH" /> |
Here, we request permissions that the application must be granted in order for it to register DJI SDK correctly. Also, we declare the camera and USB hardwares which are used by the application.
Next, add the
android:name=".MApplication"
at the beginning of the
application
element:
<application |
Moreover, let's add the following elements as childs of element on top of the "ConnectionActivity" activity element as shown below:
<!-- DJI SDK --> |
In the code above, you should substitute your
App Key
of the application for "Please enter your App Key here." in the
value
attribute under the
android:name="com.dji.sdk.API_KEY"
attribute.
Lastly, update the "MainActivity" and "ConnectionActivity" activity elements as shown below:
<activity android:name=".ConnectionActivity" |
In the code above, we add the attributes of "android:screenOrientation" to set "ConnectionActivity" as portrait and set "MainActivity" as landscape .
2. After you finish the steps above, open the "FPVDemoApplication.java" file and replace the code with the same file in the Github Source Code, here we explain the important parts of it:
@Override |
Here, we implement several features:
We override the
onCreate()
method to initialize the
mHandler
and
mDJISDKManagerCallback
instance variables and implement their callback methods.
For the four interface methods of
SDKManagerCallback
. we use the
onRegister()
method to check the Application registration status and show text message here. When the product is connected or disconnected, the
onProductConnect()
and
onProductDisconnect()
methods will be invoked. Moreover, we use the
onComponentChange()
method to check the component changes and invoke the
notifyStatusChange()
method to notify the changes.
Check the permissions of
WRITE_EXTERNAL_STORAGE
and
READ_PHONE_STATE
, then invoke the
registerApp()
method of
DJISDKManager
to register the application.
Now let's build and run the project and install it to your Android device. If everything goes well, you should see the "Register Success" textView like the following screenshot when you register the app successfully.
Important:
Please initialize the DJI Android SDK class objects inside the
onCreate()
method after the SDK classes are loaded, failing to do so will result in unexpected crashes.
For more details of registering your application, please check this tutorial: Importing and Activating DJI SDK in Android Studio Project .
Once you finish the steps above, let's open the "ConnectionActivity.java" file and create several variables for checking permission and registration above the
onCreate()
method:
private static final String[] REQUIRED_PERMISSION_LIST = new String[]{ |
Next, invoke the
checkAndRequestPermissions()
method in the
onCreate()
method and implement the following methods:
@Override |
In the code shown above, we implement the following features:
In the
onCreate()
method, we invoke the
checkAndRequestPermissions()
method to check if there is any missing permissions, and requests runtime permission if needed. Then invoke the
initUI()
methods to initialize the UI elements.
Next, override the
onRequestPermissionsResult()
method to check the result of runtime permission request. And then invoke the
startSDKRegistration()
method to register the application.
Furthermore, implement the
startSDKRegistration()
method and invoke the
registerApp()
method of
DJISDKManager
to register the application. If the registration is successful, invoke the
startConnectionToProduct()
method of
DJISDKManager
inside the
onRegister()
callback method to start the connection between SDK and the DJI Products.
Once we finish the steps above, continue to add the code at the bottom of the
onCreate()
method:
// Register the broadcast receiver for receiving the device connection's changes. |
Here, we register the broadcast receiver for receiving the device connection's changes.
Next, add the following methods below the
initUI()
method:
protected BroadcastReceiver mReceiver = new BroadcastReceiver() { |
In the code above, we implement the following features:
Create the "BroadcastReceiver" and override its
onReceive()
method to invoke the
refreshSDKRelativeUI()
method to refresh the UI elements.
We override the
onDestroy()
method and invoke the
unregisterReceiver()
method by passing the
mReceiver
variable to unregister the broadcast receiver.
In the
refreshSDKRelativeUI()
method, we check the BaseProduct's connection status by invoking
isConnected()
method. If the product is connected, we enable the
mBtnOpen
button, update the
mTextConnectionStatus
's text content and update the
mTextProduct
's content with product name. Otherwise, if the product is disconnected, we disable the
mBtnOpen
button and update the
mTextProduct
and
mTextConnectionStatus
textViews' content.
Finally, let's implement the
onClick()
method of
mBtnOpen
button and the
showToast()
method as shown below:
@Override |
Here, we create an Intent object with the class of
MainActivity
and invoke the
startActivity()
method by passing
intent
object to start the MainActivity.
Now, let's open the "MainActivity.java" file and declare the
TAG
and
mReceivedVideoDataListener
variables as shown below:
private static final String TAG = MainActivity.class.getName(); |
Then update the
onCreate()
method as shown below:
@Override |
In the code above, we initialize the
mReceivedVideoDataListener
variable using VideoFeeder's
VideoDataListener()
. Inside the callback, we override its
onReceive()
method to get the raw H264 video data and send them to
mCodecManager
for decoding.
Next, let's implement the
onProductChange()
method invoke it in the
onResume()
method as shown below:
protected void onProductChange() { |
Furthermore, let's implement two important methods to show and reset the live video stream on our
mVideoSurface
TextureView:
private void initPreviewer() { |
In the
initPreviewer()
method, firstly, we check the product connection status and invoke the
setSurfaceTextureListener()
method of TextureView to set texture listener to MainActivity. Then check if
VideoFeeder
has video feeds and the video feed's size is larger than 0 and set the
mReceivedVideoDataListener
as its "callback". So once the camera is connected and receive video data, it will show on the
mVideoSurface
TextureView.
Moreover, we implement the
uninitPreviewer()
method to reset Camera's "VideoDataListener" to null.
Now, let's override the four SurfaceTextureListener interface methods as shown below:
@Override |
We init the
mCodecManager
variable in the
onSurfaceTextureAvailable()
method, then reset the
mCodecManager
and invoke its
cleanSurface()
method to reset the surface data.
For more detail implementations, please check the Github source code of this tutorial.
After you finish the steps above, please check this Connect Mobile Device and Run Application guide to run the application and view the live video stream from your DJI product's camera based on what we've finished of the application so far!
If you can see the live video stream in the application, congratulations! Let's move forward.
Now, let's override the
onClick()
method to implement the capture button click action:
@Override |
Then declare a
handler
variable and initialize it in the
onCreate()
method as shown below:
private Handler handler; |
handler = new Handler(); |
Next, implement the
captureAction()
method as shown below:
// Method for taking photo |
In the code above, firstly, we create a "ShootPhotoMode" variable and assign "ShootPhotoMode.SINGLE" to it. Then invoke the
setShootPhotoMode()
method of Camera to set the shoot photo mode. The camera shoot photo mode has several modes within its definition. You can use "AEB", "BURST", "HDR", etc for "ShootPhotoMode", for more details, please check
SettingsDefinitions.ShootPhotoMode
.
Next, implement the
startShootPhoto()
method of Camera inside the completion callback of
setShootPhotoMode
method to control the camera to shoot photo. Here, we invoke the
postDelayed()
method of
Handler
to delay the method execution for 2000 milliseconds since the camera need time to execute the
setShootPhotoMode
command.
Finally, we override its
onResult()
method of
startShootPhoto()
to get the result and show the related texts to users.
Build and run your project and then try the shoot photo function. If the screen flashes after your press the Capture button, your capture function should work now.
Before we go ahead to implement the record action method, let's implement the switch Camera Mode feature. Improve the
onClick()
method by adding button click actions for
mShootPhotoModeBtn
and
mRecordVideoModeBtn
as follows:
@Override |
Next, implement the
switchCameraMode()
method:
private void switchCameraMode(SettingsDefinitions.CameraMode cameraMode){ |
In the code above, we invoke the
setMode()
method of Camera and assign the
cameraMode
parameter to it. Then override the
onResult()
method to show the change camera mode result to the users.
Once we finish the switch camera mode feature, we can now implement the record feature. Let's improve the
initUI()
method by add the following code at the bottom of it:
mRecordBtn.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() { |
Here, we implement the
setOnCheckedChangeListener()
method of ToggleButton
mRecordBtn
and override its
onCheckedChanged()
method to check the
isChecked
variable value, which means the toggle state of the button, and invoke the
startRecord()
and
stopRecord()
methods relatively.
Next, implement the
startRecord()
and
stopRecord()
methods as shown below:
// Method for starting recording |
In the code above, we invoke the
startRecordVideo()
and
stopRecordVideo()
methods of Camera to implement the start record and stop record features. And show the result messages to our user by overriding the
onResult()
methods.
Lastly, when the video starts recording, we should show the recording time info to our users. So let's add the following code to the bottom of
onCreate()
method as follows:
Camera camera = FPVDemoApplication.getCameraInstance(); |
Here, we implement the
setSystemStateCallback()
of Camera and override the
onUpdate()
method to get the current camera system state, we can call the
getCurrentVideoRecordingTimeInSeconds()
method of "SystemState" to get the record time info. Before we show the record time info to our users, we should convert it from seconds to "00:00" format including minutes and seconds. Lastly, we update the TextView
recordingTime
variable's text value with the latest record time info and update the visibility of
recordingTime
TextView in UI Thread.
For more details, please check the Github source code of this tutorial.
Now, let's build and run the project and check the functions. Here we use Mavic Pro as an example. You can try to play with the Capture , Record and Switch Camera WorkMode functions, here is a gif animation to demo these three functions:
Congratulations! Your Aerial FPV android app is complete, you can now use this app to control the camera of your DJI Product now.
In this tutorial, you’ve learned how to use DJI Mobile SDK to show the FPV View from the aircraft's camera and control the camera of DJI's Aircraft to shoot photo and record video. These are the most basic and common features in a typical drone mobile app: Capture and Record . However, if you want to create a drone app which is more fancy, you still have a long way to go. More advanced features should be implemented, including previewing the photo and video in the SD Card, showing the OSD data of the aircraft and so on. Hope you enjoy this tutorial, and stay tuned for our next one!
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