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Hi all,

as I know the cocos studio or creator_to_cocos2dx has been EOL’d. My old projects have used the cocos studio tool. But now, on the new Projects, I want to use a new stable UI Editor tool like Cocos Creator (creator_to_cocos2dx), but after created the sample with cocos2dx 3.17+, the screen displayed black. I think the creator_to_cocos2dx did not support the new versions of cocos2dx.

  • Creator 1.9.3
  • Cocos2dx 3.17 (3.17.2)
    image 1920×1040 101 KB image 1918×998 86.3 KB

    creator::CreatorReader* reader = creator::CreatorReader::createWithFilename(“creator/HelloWord.ccreator”);
    // will create the needed spritesheets + design resolution
    reader->setup();
    // get the scene graph
    Scene* scene = reader->getSceneGraph();
    Director::getInstance()->replaceScene(scene);

    After researched some tools, I found some engine as below :

    https://discuss.cocos2d-x.org/t/fairygui-cross-platform-ui-solution/46954

    https://discuss.cocos2d-x.org/t/the-free-community-editon-of-x-studio-is-published/48296

    Are these tools stable? Has anyone ever used them?

    Could someone help me share the stable UI Editor that you are using?

    Thank you very much

    The x-studio is continuous maintained, but it’s goals are code/text editing, csd recovey; certainly, it’s ui editor is enough if you don’t need timeline animation . Some of design ui editor of x-studio is easy for our, it’s design mind more from vs winform/wpf editor, so in the future, we may create a small game project with cocos2d-x v4 & x-studio.

    Currently, the ui editing of x-studio at least have 3 lacks from early design:

  • Flat scense list manager
  • Does not support nesting
  • No asset search and image preview in project explorer.
  • The above lacks also todo list of x-studio, even it’s have much faulty on ui editing, but my dream still is to make it zero-leaning on ui editing.

    By the way, fgui is more professonal on multi game engines support.