September 1997 - June 2001
Bachelor in Polymer Engineering and Secondary Bachelor in Computer Science,
Zhejiang University
Thomas Neff
,
Brian Budge
,
Zhao Dong
,
Dieter Schmalstieg
,
Markus Steinberger
. "
PSAO: Point-Based Split Rendering for Ambient Occlusion
",
High-Performance Graphics (HPG) 2023
. (
Paper & Video
,
Talk
).
Zihan Yu
,
Cheng Zhang
, Olivier Maury, Christophe Hery,
Zhao Dong
,
Shuang Zhao
. "
Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes
",
Eurographics Symposium on Rendering (EGSR) 2023
. (
Project Page
,
PDF(Preprint)
).
Fujun Luan
,
Shuang Zhao
,
Kavita Bala
,
Zhao Dong
. "
Unified Shape and SVBRDF Recovery using
Differentiable Monte Carlo Rendering
",
Eurographics Symposium on Rendering (EGSR) 2021
. (
Project Page
,
PDF(Preprint)
,
Supplemental Material
).
Merlin Nimier-David
,
Zhao Dong
,
Wenzel Jakob
,
Anton Kaplanyan
. "
Material and lighting reconstruction for complex indoor scenes with
texture-space differentiable rendering
",
Eurographics Symposium on Rendering (EGSR) 2021
. (
Project Page
,
PDF(Preprint)
,
Supplemental Material
).
Albert Julius Liu
,
Zhao Dong
,
Miloš Hašan
,
Steve Marschner
. "
Simulating the structure and texture of solid wood
",
ACM Transactions on Graphics (TOG)
, 35(6), 2016. (Proceedings of
SIGGRAPH Asia 2016
). (
PDF(Preprint)
,
Video
(
Youtube
),
BibTex
).(This 3D procedural wood BRDF has been fully integrated into the
Autodesk 3DS Max
and
Autodesk Fusion 360
, and you can
try it
for free).
Zhao Dong
*
,
Bruce Walter
*
,
Steve Marschner
,
Donald P. Greenberg
. "
Predicting Appearance from Measured Microgeometry of Metal
Surfaces
",
ACM Transactions on Graphics (TOG)
, 35(1), 9:1 - 9:13, 2015. (
*
Joint first authors.) (To be presented at
SIGGRAPH 2016
). (
PDF(Preprint)
,
Supplemental(Kirchhoff)
,
Supplemental(EllipsoidNDF)
,
Video
,
BibTex
).
Kun Xu
, Yan-Pei Cao,
Li-Qian Ma
,
Zhao Dong
,
Rui Wang
,
Shi-Min Hu
. "
A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs
",
ACM Transactions on Graphics (TOG)
, 33(1), 10:1 - 10:16, 2014. (to be presented at
SIGGRAPH 2014
). (
Project Page
,
PDF(Preprint)
,
Video
, Slides,
BibTex
).
Baoguang Yang
,
Zhao Dong
*
,
Jieqing Feng
,
Hans-Peter Seidel
,
Jan Kautz
. "
Variance Soft Shadow Mapping
", To Appear in
Computer Graphics Forum
(Proceedings of
Pacific Graphics 2010
. Result image is selected for Back Cover of the proceedings.). (
*
The first two authors contributed equally.). (
PDF(Preprint)
,
BibTex
,
Video(Xvid Codec)
,
Slides
,
Project Page
).
Wei Hu
,
Zhao Dong
*
,
Ivo Ihrke
,
Thosten Grosch
,
Hans-Peter Seidel
. "
Interactive Volume Caustics in Single-Scattering Media
", To Appear in
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010
(Result image is selected for Back Cover of the proceedings.). (
*
The first two authors contributed equally.). (
PDF(Preprint)
,
BibTex
,
Video(Xvid Codec)
,
Slides
,
Project Page
).
Thomas Annen
,
Zhao Dong
*
,
Tom mertens
,
Philippe Bekaert
,
Hans-Peter Seidel
,
Jan Kautz
. "
Real-Time, All-Frequency Shadows in Dynamic Scenes
",
ACM Transactions on Graphics (TOG)
, (
Proceedings of SIGGRAPH 2008
) (
*
The first two authors are sorted by the alphabetic order of their last names). (
PDF
,
BibTex
,
Video(Divx Codec)
,
Slides
,
Project Page
).
Zhao Dong
,
Wei Chen
, Long Zhang and
Qunsheng Peng
. "
Balancing CPU and GPU: Real-time Visualization of Large Scale 3D Scene
". In The Third International Conference on Grid and Cooperative Computing (GCC 2004), VVS workshop (Visualization and Visual Steering), Wuhan, October. 2004. Lecture Notes in Computer Science, Springer Verlag.